import enum ProximityProgressBarOrientation
{
	Undefined,
	InRange,
	OutOfRange,
}

import enum ProximityProgressBarState
{
	None,
	Active,
	Inactive,
	Complete,
}

class HUDSignalProgressBarController extends inkHUDGameController
{
	private editable var m_bar : inkWidgetRef;
	private editable var m_signalBar : inkWidgetRef;
	private editable var m_completed : inkWidgetRef;
	private editable var m_signalLost : inkWidgetRef;
	private editable var m_percent : inkTextRef;
	private editable var m_signalPercent : inkTextRef;
	private editable var m_signalLabel : inkWidgetRef;
	private editable var m_signalWrapper : inkWidgetRef;
	private editable var m_appearance : CName;
	private editable var m_SignalLostAnimationName : CName;
	default m_SignalLostAnimationName = 'warning';
	private editable var m_IntroAnimationName : CName;
	default m_IntroAnimationName = 'intro';
	private editable var m_OutroAnimationName : CName;
	default m_OutroAnimationName = 'outro';
	private editable var m_InRangeAnimationName : CName;
	private editable var m_OutOfRangeAnimationName : CName;
	private editable var m_addPercentSign : Bool;
	default m_addPercentSign = true;
	private editable var m_handleOnComplete : Bool;
	default m_handleOnComplete = false;
	private var m_rootWidget : weak< inkWidget >;
	private var m_progressBarBB : weak< IBlackboard >;
	private var m_progressBarDef : UI_HUDSignalProgressBarDef;
	private var m_stateBBID : CallbackHandle;
	private var m_progressBBID : CallbackHandle;
	private var m_signalStrengthBBID : CallbackHandle;
	private var m_orientationBBID : CallbackHandle;
	private var m_appearanceBBID : CallbackHandle;
	private var m_data : HUDProgressBarData;
	private var m_OutroAnimation : inkAnimProxy;
	private var m_SignalLostAnimation : inkAnimProxy;
	private var m_IntroAnimation : inkAnimProxy;
	private var m_OrientationAnimation : inkAnimProxy;
	private var m_alpha_fadein : inkAnimDef;
	private var m_AnimProxy : inkAnimProxy;
	private var m_AnimOptions : inkAnimOptions;
	private var alphaInterpolator : inkAnimTransparency;
	private var tick : Float;
	private var m_isAppearanceMatch : Bool;
	private var m_barSize : Vector2;
	private var m_signalBarSize : Vector2;

	protected event OnInitialize()
	{
		m_rootWidget = GetRootWidget();
		m_rootWidget.SetVisible( false );
		SetupBB();
		m_barSize = inkWidgetRef.GetSize( m_bar );
		m_signalBarSize = inkWidgetRef.GetSize( m_signalBar );
	}

	protected event OnUnInitialize()
	{
		UnregisterFromBB();
	}

	private function SetupBB()
	{
		m_progressBarDef = GetAllBlackboardDefs().UI_HUDSignalProgressBar;
		m_progressBarBB = GetBlackboardSystem().Get( m_progressBarDef );
		if( m_progressBarBB )
		{
			m_stateBBID = m_progressBarBB.RegisterDelayedListenerUint( m_progressBarDef.State, this, 'OnStateChanged' );
			m_progressBBID = m_progressBarBB.RegisterDelayedListenerFloat( m_progressBarDef.Progress, this, 'OnProgressChanged' );
			m_signalStrengthBBID = m_progressBarBB.RegisterDelayedListenerFloat( m_progressBarDef.SignalStrength, this, 'OnSignalStrengthChanged' );
			m_orientationBBID = m_progressBarBB.RegisterDelayedListenerUint( m_progressBarDef.Orientation, this, 'OnOrientationChanged' );
			m_appearanceBBID = m_progressBarBB.RegisterListenerName( m_progressBarDef.Appearance, this, 'OnAppearanceChanged' );
		}
	}

	private function UnregisterFromBB()
	{
		m_progressBarBB.UnregisterDelayedListener( m_progressBarDef.State, m_stateBBID );
		m_progressBarBB.UnregisterDelayedListener( m_progressBarDef.Progress, m_progressBBID );
		m_progressBarBB.UnregisterDelayedListener( m_progressBarDef.SignalStrength, m_signalStrengthBBID );
		m_progressBarBB.UnregisterDelayedListener( m_progressBarDef.Orientation, m_orientationBBID );
		m_progressBarBB.UnregisterListenerName( m_progressBarDef.Appearance, m_appearanceBBID );
	}

	protected event OnAppearanceChanged( appearance : CName )
	{
		m_isAppearanceMatch = appearance == m_appearance;
	}

	protected event OnStateChanged( state : Uint32 )
	{
		var enumState : ProximityProgressBarState;
		if( m_isAppearanceMatch )
		{
			enumState = ( ( ProximityProgressBarState )( state ) );
			if( enumState == ProximityProgressBarState.Active )
			{
				Show();
			}
			else if( enumState == ProximityProgressBarState.Complete )
			{
				if( m_handleOnComplete )
				{
					Completed();
				}
				else
				{
					inkWidgetRef.SetVisible( m_signalLabel, false );
					inkWidgetRef.SetVisible( m_signalWrapper, false );
				}
			}
			else if( enumState == ProximityProgressBarState.Inactive )
			{
				Hide();
			}
		}
	}

	protected event OnProgressChanged( progress : Float )
	{
		if( m_isAppearanceMatch )
		{
			UpdateTimerProgress( progress );
		}
	}

	protected event OnSignalStrengthChanged( signalStrength : Float )
	{
		if( m_isAppearanceMatch )
		{
			UpdateSignalProgress( signalStrength );
		}
	}

	protected event OnOrientationChanged( orientation : Uint32 )
	{
		var enumOrientation : ProximityProgressBarOrientation;
		if( m_isAppearanceMatch )
		{
			enumOrientation = ( ( ProximityProgressBarOrientation )( orientation ) );
			if( enumOrientation == ProximityProgressBarOrientation.InRange )
			{
				InRange();
			}
			else if( enumOrientation == ProximityProgressBarOrientation.OutOfRange )
			{
				OutOfRange();
			}
		}
	}

	public function UpdateTimerProgress( value : Float )
	{
		var str : String;
		inkWidgetRef.SetSize( m_bar, Vector2( value * m_barSize.X, m_barSize.Y ) );
		str = FloatToStringPrec( value * 100.0, 0 );
		if( m_addPercentSign )
		{
			str = str + "%";
		}
		inkTextRef.SetText( m_percent, str );
	}

	public function UpdateSignalProgress( value : Float )
	{
		var str : String;
		inkWidgetRef.SetSize( m_signalBar, Vector2( value * m_signalBarSize.X, m_signalBarSize.Y ) );
		str = FloatToStringPrec( value * 100.0, 0 );
		if( m_addPercentSign )
		{
			str = str + "%";
		}
		inkTextRef.SetText( m_signalPercent, str );
	}

	private function SignalLost( val : Bool )
	{
		if( val )
		{
			if( !( m_SignalLostAnimation.IsPlaying() ) && m_SignalLostAnimationName != '' )
			{
				m_SignalLostAnimation = PlayLibraryAnimation( m_SignalLostAnimationName );
			}
		}
		else
		{
			if( m_SignalLostAnimation.IsPlaying() )
			{
				m_SignalLostAnimation.Stop();
			}
		}
	}

	private function InRange()
	{
		if( m_OrientationAnimation )
		{
			m_OrientationAnimation.Stop();
		}
		if( m_InRangeAnimationName != '' )
		{
			m_OrientationAnimation = PlayLibraryAnimation( m_InRangeAnimationName );
		}
	}

	private function OutOfRange()
	{
		if( m_OrientationAnimation )
		{
			m_OrientationAnimation.Stop();
		}
		if( m_OutOfRangeAnimationName != '' )
		{
			m_OrientationAnimation = PlayLibraryAnimation( m_OutOfRangeAnimationName );
		}
	}

	private function Show()
	{
		m_rootWidget.SetVisible( true );
		inkWidgetRef.SetVisible( m_signalLabel, true );
		inkWidgetRef.SetVisible( m_signalWrapper, true );
		if( m_IntroAnimation )
		{
			m_IntroAnimation.Stop();
		}
		if( m_OutroAnimation )
		{
			m_OutroAnimation.Stop();
		}
		if( m_IntroAnimationName != '' )
		{
			m_IntroAnimation = PlayLibraryAnimation( m_IntroAnimationName );
		}
	}

	private function Completed()
	{
		m_rootWidget.SetVisible( true );
		if( m_IntroAnimation )
		{
			m_IntroAnimation.Stop();
		}
		if( m_OutroAnimation )
		{
			m_OutroAnimation.Stop();
		}
		if( m_OutroAnimationName != '' )
		{
			m_OutroAnimation = PlayLibraryAnimation( m_OutroAnimationName );
			m_OutroAnimation.RegisterToCallback( inkanimEventType.OnFinish, this, 'OnHide' );
		}
	}

	protected event OnHide( proxy : inkAnimProxy )
	{
		m_rootWidget.SetVisible( false );
		proxy.UnregisterFromCallback( inkanimEventType.OnFinish, this, 'OnHide' );
	}

	private function Hide()
	{
		m_rootWidget.SetVisible( false );
	}

}

