import class Damage extends IScriptable
{
	public import function IsValid() : Bool;
	public import function GetType() : gamedataDamageType;
	public import function SetType( dmgType : gamedataDamageType );
	public import function GetValue() : Float;
	public import function SetValue( value : Float );
}

import operator*=( out a : Damage, b : Damage ) : Damage;
import operator+=( out a : Damage, b : Float ) : Damage;
import operator*=( out a : Damage, b : Float ) : Damage;
