package BaseStatusEffect
using RTDB

MaxtacFightStartHelperStatus : StatusEffect
{
	gameplayTags += 
	[
		"MaxtacFightStartHelperStatus"
	];
}

BuffStatusEffect : StatusEffect
{
	gameplayTags += 
	[
		"Buff"
	];
}

DebuffStatusEffect : StatusEffect
{
	gameplayTags += 
	[
		"Debuff"
	];
}

DoTStatusEffect : DebuffStatusEffect
{
	gameplayTags += 
	[
		"DoT"
	];
}

ForceKill : StatusEffect
{
	fk< StatModifierGroup > duration = "BaseStats.InfiniteDuration";
	gameplayTags += 
	[
		"Kill"
	];
	statusEffectType = "BaseStatusEffectTypes.Kill";
}

ForceKillFromRagdoll : ForceKill
{
}

SoftKill : StatusEffect
{
	statusEffectType = "BaseStatusEffectTypes.SoftKill";
	savable = false;
}

