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Call of Duty: World at War (TM) Patch v1.4
README
Last updated 03-31-2009
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TABLE OF CONTENTS
I. INTRODUCTION
II. INSTALLATION
Minimum System Requirements
DirectX(R)
Punkbuster™
Uninstalling
III. HOSTING A SERVER
IV. TROUBLESHOOTING
Video issues
Sound issues
Internet & connectivity issues
Miscellaneous
V. KNOWN ISSUES
VI. FIXES
VII. COPYRIGHT INFORMATION
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I. INTRODUCTION
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This readme file contains all the information you need to get Call of Duty: World at War Patch installed and set up on your computer and troubleshoot the latest issues that may arise during installations and setup.
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II. INSTALLATION
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-=MINIMUM SYSTEM REQUIREMENTS=-
SOFTWARE REQUIREMENTS:
Microsoft(R) Windows(R) XP or Windows Vista(R) (Windows 95/98/ME/2000 are unsupported)
Microsoft DirectX(R) 9.0c (included)
HARDWARE REQUIREMENTS:
CPU: Intel(R) Pentium(R) 4 3.0 GHz or AMD(R) Athlon(TM) 64 3200+ processor or better supported
RAM: 512MB
RAM (1GB for Windows
VIDEO CARD: 256 MB NVIDIA(R) GeForce(R) 6600GT or better or ATI Radeon(TM) 1600XT or better
SOUND CARD: 100% DirectX 9.0c compatible sound card
HDD SPACE: 1.6GB of free hard drive space
CO-OP / MP HOSTING: To host Co-op or MP matches, a 2Ghz dual-core or better processor is recommended.
INTERNET: Broadband connection and service required for Multiplayer Connectivity
-=DIRECTX=-
Call of Duty: World at War (hereafter COD:WaW) requires that your computer have the latest version of DirectX 9.0c installed in order to run. This is included with COD:WaW and will run automatically during installation of the main game, and is also available online at:
http://www.microsoft.com
-=PUNKBUSTER(TM)=-
During the installation of the COD:WaW main game, you will be given the option to install Even Balance, Inc.'s PunkBuster anti-cheat system. This is optional, however if it is not installed you will not be able to play on servers that have PunkBuster enabled.
-=ULTRASTATS(TM)=-
In the extras section, you will have the option to install Ultrastats, a server side stats tracking tool for COD:WaW.
-=UNINSTALLING=-
COD:WaW can be uninstalled from your system from the Add/Remove programs section of the Windows Control Panel (Start -> Settings -> Control Panel). Select COD:WaW from the list of applications installed and select Change/Remove, then follow the instructions on screen.
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III. HOSTING A SERVER
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NOTE: Activision does
not provide support for running or maintaining a server beyond the initial stages of launching
the server. Activision only provides support for the Windows server shipped with the game
NOTE: The maximum number of supported players is 32
You will first need to determine the server type which best suits your needs, Listen or
Dedicated.
A Listen server is ideal for small to mid-sized LAN games, or small internet games where all
participants are able to directly connect to the server via a known IP address. Listen servers
are not intended to run indefinitely. Also, Listen servers allow the host to
play the game on the machine acting as the server.
A dedicated server is ideal for large LAN or internet games. Dedicated servers are able to run for
long periods of time with little maintenance if properly configured. Also,
dedicated server capable of appearing in the master server list for internet games. It is not
possible to play on a machine hosting a dedicated server.
· Launching a listen server.
1) Launch Call of Duty: World at War multiplayer.
2) Click Start New server.
3) Select the Gametype and map.
4) Set your server name and any other options.
5) Ensure "Dedicated" is set to NO.
6) Click Start.
· Launching a dedicated server.
1) Launch Call of Duty: World at War multiplayer.
2) Click Start New Server.
3) Select the Gametype and map.
4) Set your server name and any other options.
5) Ensure "Dedicated" is set to LAN or Internet.
6) Click Start.
7) The game will now close and the server will run in a console window.
NOTE: Your dedicated server may not appear instantly in the Internet Server Browser. Please be patient.
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IV. TROUBLESHOOTING
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-=VIDEO ISSUES=-
Most video issues can be resolved by installing the latest drivers for your video card from the manufacturer's website.
ATI: http://www.ati.com
NVIDIA: http://www.nvidia.com
-=SOUND ISSUES=-
Most sound issues can be resolved by ensuring you have the latest AC97 drivers for your sound card installed. Check the website of your sound card manufacturer for the latest AC97 driver release if you are encountering problems with audio playback.
-=INTERNET & CONNECTIVITY ISSUES=-
COD:WaW requires an active Internet connection for online play. If you are having problems connecting to a server, make sure your Internet connection is active (try websites, other online games, etc).
If you are having problems hosting a server, please ensure that your firewall and/or router are properly configured. Activision does not provide support for routers and firewalls.
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V. KNOWN ISSUES
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VI. FIXES
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Fixed in 1.4
- 3 new Multiplayer maps: Kneedeep, Nightfire, Station!
- Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verrückt!
- Improved spawning logic.
- Auto balancing improvements.
- COOP matches already in progress are no longer counted in the browser.
- Mods: IWD’s can be placed in the usermaps folder.
- Mods: Hold Breath / Sprint functions as intended.
- Fixed lag caused by shooting at tanks.
- Rifle grenades fired during the first 15 seconds of Search & Destroy will be duds.
- Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty.
- Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy.
- Martyrdom no longer causes direct impact deaths in Hardcore modes.
- “Bayonet jumping” has been disabled.
Fixed in 1.3
- /record and /demo enabled.
- Added Team Names to Kill loglines.
- Added Round Win and Loss loglines.
- Added Timestamp loglines.
- Added Additional action logging (took flag, destroyed headquarters, planted bomb, etc).
- Improved sound initialization for Vista - fixes loss of sound for audio devices set higher than 16 bit 48000 Hz.
- Screenshots no longer overwrite each other.
Fixed in 1.2
- Free Multiplayer Map! The tide is out and the sun is high – this daytime version of Makin sheds new light on the battle!
- Fixed exploits that allowed for power ranking servers.
- Fixed router related server authentication errors.
- Fixed HTTP Redirect functionality for downloading mods.
- Fixed sound device crashes stemming from Emulated Sound Devices.
- Fixed exploit which allowed players to color their name tag.
- Hits now register properly while targeted player is leaning.
- Enabled /cg_drawfps in multiplayer games.
- The /cg_fov dvar value no longer resets to default in between matches.
- Dedicated servers automatically reconnect to the Master Server in case the Master Server resets.
- "Accept Game Invite" is bound to its default key, F10.
- Implemented fix for attempting to join password protected servers from the server browser.
- Fine tuned Bolt-Action Rifles for balance.
- Screenshots no longer overwrite each other.
- Fixed various multiplayer map related issues and exploits.
Fixed in 1.1
- Mods are now enabled in Co-op, Single Player, and Multiplayer.
- Players will now be notified when a new patch is available.
- Improvements for SLI support.
- G_Spawn: no free entities crash has been fixed.
- Server no longer runs out of script variables.
- License key is no longer required to run a Dedicated Server.
- A Dedicated Server can now be started from the Command Line via Remote Desktop Connection.
- Various fixes in Server Browser.
- Players will no longer see multiple friend invites from the same friends.
- When a player calls in a recon plane in a Hardcore match, the HUD will properly appear.
- Clan Tags will now display in game where appropriate.
- Map holes fixed
- Spawn improvements and weapon balancing
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VII. COPYRIGHT INFORMATION
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Uses Bink Video. Copyright (C) 1997-2007 by RAD Game Tools, Inc.
PunkBuster(TM) is copyright 2000-2007 by Even Balance, Inc.