// Copyright 2023 PingCAP, Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #pragma once #include namespace DB { class SyncPointScopeGuard { public: explicit SyncPointScopeGuard(const char * name_); ~SyncPointScopeGuard() { disable(); } /** * Disable this sync point beforehand, instead of at the moment when * this scope guard is destructed. */ void disable(); /** * Wait for the sync point being executed. The code at the sync point will keep * pausing until you call `next()`. */ void waitAndPause(); /** * Continue the execution after the specified sync point. * You must first `waitAndPause()` for it, then `next()` it. */ void next(); /** * Wait for the sync point being executed. After that, continue the execution after the sync point. */ void waitAndNext(); private: std::string name; bool disabled = false; }; } // namespace DB